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Advance Game Development with unity3D

Home  /  OUR COURSES  /  Advance Game Development with unity3D

Course of Unity 3D Advanced Game Development (200 Hours)

Course Outline Given Below

  1. Welcome to Unity 4
  2. What You Should Expect From The Video
  3. What You Need For This Series

  1. Windows Versus Tabbed Views
  2. Window Extras
  3. Unity Pro Views
  4. Creating Custom Layouts
  5. Rotating
  6. Snapping
  7. Parenting

  1. Testing On The Unity Master Server
  2. Running Your Own Master Server
  3. Using PHP To Manage A Master Server
  4. Hosting A Game And Registering With Your Master Server – Part 1
  5. Hosting A Game And Registering With Your Master Server – Part 2
  6. Joining A Hosted Game

  1. .NET Sockets
  2. Implementing Master Server Semantics
  3. Hosting A Game And Registering With The LAN
  4. Joining A LAN-Hosted Game
  5. Issues With NAT And Multi-Player Network Gaming
  6. Issues With LAN And Multi-Player Network Gaming

  1. Chat Room Lobby – Dropping In And Out
  2. Who Owns The Physics
  3. Who Owns The Status
  4. How To Deal With Compromises And Imperfections

  1. Entering Chat Messages
  2. Sending Chat Messages
  3. Displaying Chat Messages
  4. Aging Off And Fading Out Chat Messages
  5. Network Traffic Logging And Debugging

  1. Network Instantiation – Part 1
  2. Network Instantiation – Part 2
  3. Changing The Avatar Skin – Part 1
  4. Changing The Avatar Skin – Part 2
  5. Changing The Avatar Skin – Part 3
  6. Changing The Avatar Mesh – Part 1
  7. Changing The Avatar Mesh – Part 2
  8. Synchronizing Animation – Part 1
  9. ┬áSynchronizing Animation – Part 2

  1. Network Instantiation – Part 1
  2. Network Instantiation – Part 2
  3. Synchronizing Pickup
  4. Synchronizing Drop
  5. Synchronizing Explosions – Part 1
  6. Synchronizing Explosions – Part 2
  7. Synchronizing Health And Scoring – Part 1
  8. Synchronizing Health And Scoring – Part 2

  1. Profiles – Part 1
  2. Profiles – Part 2
  3. Achievements
  4. Score
  5. Leaderboard
  6. iOS Game-Center Extras

  1. Plug-In Architecture
  2. Desktop And Mobile Plug-In Comparison – Part 1
  3. Desktop And Mobile Plug-In Comparison – Part 2
  4. In App Purchase – Items Or Credits
  5. In App Purchase For iOS

  1. Using A Unity Instance – Part 1
  2. Using A Unity Instance – Part 2
  3. Using Photon
  4. Using Smart Fox

  1. Toolbar Move, Rotate, Scale
  2. Toolbar Selecting
  3. Toolbar Handle
  4. Toolbar Play Mode
  5. Toolbar Layers
  6. Toolbar Layouts

  1. Draw Mode
  2. Render Mode
  3. Light Game Overlay Audio
  4. Aspect Max Giza Stats

  1. Animation Introduction
  2. Animation Interface
  3. Animation Interface Toolbar
  4. Toolbar Applied
  5. Properties View
  6. Curve View
  7. Using Animation Curves
  8. Animation Curves
  9. Animation Curves Broken
  10. Animation Event Key
  11. Animation Event Key Audio
  12. Animation Event Key Particle
  13. Animation Event Key Material
  14. Unity Hotkey Chart

  • Course Conclusion
  • Course Completion Certificate